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Developer Tools

Debug/testing aids -- none of this is meant for players.

Room jump
Rune access
Rune display
Cast result text
Dev signposts (in-world hint text per room)
Debug overlay (live values above objects/player)
HUD text

Revision History

Rune World

...

You wake up in a dark room, confused. Your body aches in a way that says you've been still for far longer than any one night's sleep. The air is cold and smells of dust. You don't recognize this place. You don't remember how you got here.

Something clicks into place

You now hold two runes. Tap Equip below and select both of them -- they'll fill one of the four boxes in your hotbar, in the bottom-right corner of the screen. Whichever box lights up is the one Cast will use.

Ready

That hotbar box now holds both runes together. Face something and tap Cast to bring them into effect. The sealed candle in this room hasn't been lit in a long time.

Equip Runes

Build the expression you'll cast with the Cast button -- equipping is choosing which runes are in reach, not a saved combo.

Interact

Door